Barbarian
Axe of Bloodlust - Once per turn, an attack that doesn't hit may be re-rolled. In the round this is used, one missed attack against the wielder may also be re-rolled. [Reckless Attack]
Black Cap Mushroms - Eating one causes the character to enter into frenzy where pain isn't felt and their adrenaline is pumping. For one turn, attacks do +1 damage and damage received is reduced by 1. Eating more than one in a day causes a character to fall unconscious for 4d6 hours. [Rage]
Boots of Leaping - When activated, you have a flying speed equal to half your speed. This beneļ¬t works only in short bursts: you fall if you end a round in the air and nothing else is holding you aloft. Usable once per day. [Totemic Attunement: Eagle]
Sandstorm Hourglass - When you place this hourglass with the filled side up, a sandstorm engulfs the immediate area. In a 10 foot radius, boiling-hot sand whips around the glass, dealing d3 damage to anyone who enters or begins in that area.
Undying Amulet - When a character wearing the amulet is reduced to 0 HP, the amulet shatters, and the character is left with 1 hit point. [Rage Beyond Death]
Sandstorm Hourglass - When you place this hourglass with the filled side up, a sandstorm engulfs the immediate area. In a 10 foot radius, boiling-hot sand whips around the glass, dealing d3 damage to anyone who enters or begins in that area.
Undying Amulet - When a character wearing the amulet is reduced to 0 HP, the amulet shatters, and the character is left with 1 hit point. [Rage Beyond Death]
Brutal Weapon - Critical hits made with a brutal weapon deal three dice of damage, instead of two. Costs ten times the amount of a regular weapon to purchase from a master smith.
Totem's - I'm too lazy to write them all out, but all the Aspects of the Beast make great magic items.
Totem's - I'm too lazy to write them all out, but all the Aspects of the Beast make great magic items.
Next installment will feature Bard-y items
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