Fighter
Heartseeker - A weapon that would rather kill than wound. It scores a critical on attack rolls of 19 & 20. (Improved Critical)
Ring of Swiftness - This ring is forged from a mercury alloy, and bestows greater speed and reaction time to its wearer. While worn on the right hand, it allows it's wearer to act more swiftly; they can take another action when they choose, which is resolved at the end of a round. This ability is lost until the ring is worn for one hour on the left hand. (Action Surge)
Amulet of the Still Wind - An ancient talisman bestowed with the Wind of Peace. Once per day during combat, when the wearer forgoes attacking and moving, they recover 1d12 hit points. (2nd Wind)
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