Part two of this series:
Bard
[Instrument] of the Bard - Playing this instrument lifts the spirits of your allies. Once per combat, you can play a melody instead of attacking. Any ally who can hear the music gains d6 to their next attack roll. [Bardic Inspiration]Cymbals of Distraction - When these finger cymbals collide, they produce the sound of full crash cymbals. Once per combat, when they are in your hand, instead of attacking you can crash the symbols together to distract an enemy combatant as they attack an ally. When you do so, subtract d6 from their attack rolls. [Cutting Words]
War Drum - Beat terror into the hearts of your foes. When combat begins, you can begin playing the War Drum and forgo attacking. In doing this, each of your allies can roll a d6 and add to the damage of one of their attacks. Additionally, enemy Morale rolls are increased by your Charisma Modifier. [Combat Inspiration]
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